This VR headset doesn't just kill you in the game but in real-life...

This VR headset doesn't just kill you in the game but in real-life...

Crazily enough the builder of the tech hasn't tried it out yet...

Person wearing virtual reality goggles
Person wearing virtual reality goggles/Pexels

Gaming, like other technology, has evolved into something completely immersive. 

The experience of multimedia tech and the like aims to immerse the user into the experience. Which can sometimes be a bit tricky. 

Tricky because some people who engage in these augmented reality scenarios become so immersed in this simulated reality that they are unable to tell the difference between what is real and what it is created. 

They get stuck in the matrix, so to speak. Which can be quite dangerous...

What makes it even more difficult is the amount of pop culture content that is readily available to hungry tech consumers. 

Content such as 'Squid Game', for instance, a series that saw everyday people being forced into fighting for their lives in a series of games. 

Which surprisingly captured audiences from all backgrounds and was a hit. Scarily, people were recreating the plot in real-life. 

The most recent crazy advancement (if we can even call it that) has been put forth by the founder of Oculus. 

"Oculus founder and defense contractor Palmer Luckey claims to have built a VR headset that, should its wearer's avatar die in a game, blows up the user's head with "explosive charge modules." 

His fascination with tying reality to virtual reality has motivated him to up his programming game, creating a virtual reality headset that essentially immerses you into the world of gaming. 


"Pumped up graphics might make a game look more real, but only the threat of serious consequences can make a game feel real to you and every other person in the game. 'If you die in the game,' he wrote, paraphrasing an age-old trope, 'you die in real life'." (Futurism)

He admitted that he hasn't tried out the headset yet, saying it is still too volatile. 

"At this point, it is just a piece of office art, a thought-provoking reminder of unexplored avenues in game design," Luckey wrote. "It is also, as far as I know, the first non-fiction example of a VR device that can actually kill the user. It won't be the last." (Futurism)

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